
I am an independent game developer and creative technologist who designs and builds original interactive experiences across multiple genres. My work combines gameplay systems, narrative design, visual direction, audio, and software engineering to create games that feel distinctive, atmospheric, and memorable.
I have developed a range of games, including narrative-driven experiences, visual novels, experimental projects, and interactive prototypes. Each project gives me an opportunity to explore new mechanics, worlds, characters, and ways for players to connect with a story.
My development process covers the full lifecycle of a game: concept development, world-building, writing, gameplay design, programming, interface design, audiovisual integration, testing, and release. I enjoy working across disciplines and turning early ideas into complete, playable experiences.
My games are often focused on strong atmosphere, expressive storytelling, unusual settings, and meaningful player interaction. I am especially interested in the space where technology and creativity meet, using code and design to make each project feel personal and immersive.
Dreams & Dice is one of my current projects: an unofficial Honkai: Star Rail-inspired psychological narrative visual novel set during a dangerous game night in Penacony. It represents my interest in combining cinematic presentation, branching narrative ideas, character-driven scenes, and interactive systems.
As a developer, I am continually expanding my portfolio, learning new tools, and experimenting with different genres and formats. My goal is to create games that give players something to discover, feel, and remember long after the session ends.